TXT file generated) with Import Settings. See this issue report for more information short version: save the schematic to a world using WorldEdit or similar, since Mineways can read worlds.įile | Import Settings: If you've previously exported a model from your world or schematic, you can select this data file (.OBJ. NOTE: the new schematic file format introduced by FAWE for 1.13 data is currently not supported in Mineways. Also, for schematics, only, Control-A will select the whole schematic model. This can be useful if you want to create a single 3D print file that has multiple copies of the model.
Another pro tip: if you save or rename your schematic file to have the world "repeat" in it, e.g., rename "eiffel.schematic" to "eiffelRepeat.schematic", the schematic will load and be repeated across the map, with a minimum one block gap between each model. Worth saying again: you can also load a world by dragging and dropping its level.dat file on to Mineways.
On Windows, the default folder for world save files is "%appdata%\.minecraft\saves" for Mac it's "~/Library/Application Support/minecraft/saves/". Navigate to wherever your schematic or world is stored and select the level.dat file. If you can't find your world in the list, you can select "Find your world." at the bottom, which is the same as doing.įile | Open.: This option is for opening schematic files and worlds. Here's a view of a small portion of exported to OBJ and rendered with Cinema 4D: To select a single block, find it, right-click it, then hit "[" to move the bottom level up by one, thus selecting only the block itself and not the surrounding grass. If you want to export some particular block, use File | Open and select the "" - this is an internally-generated "world" of blocks, with each block type listed from west to east in block ID order (for 1.12 and earlier for 1.13 on I've assigned values greater than 255 in a somewhat sensible fashion), and with variants shown from north to south by their data values. If you want to specify a different directory for where your world saves are located, use the "-s" option on the command line on startup see the command line options. The worlds are listed by their (not necessarily unique) given names on the left, their folder on the right, and arranged alphabetically by these folders. These are the worlds in your "%appdata%\.minecraft\saves" directory. Click (or hover) and move to the right to select your world. If one doesn't work for you, try the next.įile | Open World: In the "File" menu header there is "Open World". There are many ways to open a Minecraft world or schematic file in Mineways. If you created color schemes, there will be a few small entries in the registry, If you are fanatical and want to clean these out, delete the ColorSchemes directory at "Computer\HKEY_CURRENT_USER\Software\\Mineways", or delete the Mineways directory there altogether.ĭouble-click the mineways.exe to run the program.
Installation is trivial: download and unzip (using 7-Zip or other decompressor) to some directory, like the desktop.
Related Resources - model viewers, world editors, and worlds to try out.Scripting - how to automate and simplify many Minecraft processes.Looking Glass Factory - make a Lucite block with your model embedded in it.Sculpteo - some options you may not know.Shapeways - two key tricks to use the site effectively.3D Print Services - Shapeways, Sculpteo, and more.Publish to Sketchfab - how to make your creations immediately available to all.Rendering Tips - help for importing to different renderers.ChannelMixer and TileMaker - how to make your own custom texture terrainExt.png files.Exporting to 3D print - in-depth coverage of 3D print options.Export Options - rendering-related export options shown on the giant dialog."My Model's Too Expensive!" - how to keep it cheap.Color Schemes - change object colors or make them invisible.
Displaying with G3D - free viewer ideal for most Mineways rendering exports.Out of memory? - here are some options.Exporting Models and Maps - basics of exporting.Selecting a Region - define a 3D box in your world for export.Mapping - lots of ways to change the view and what you see.